2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
2026
UtilityDesk
Experimental Interface
A customizable utility dashboard built with React that allows users to create their own workspace by dragging and dropping widgets. Layouts can be saved and shared via URL for quick access and collaboration.
2021-2026
Marsello
Loyalty & Marketing Software
Designed and developed loyalty and marketing software for Marsello.
2025
Onboarding Flow for Marsello
Product Design & Engineering
A redesigned onboarding experience that helps new brands launch a branded loyalty program in minutes.
2025
BrandKit for Marsello
Product Design & Engineering
A centralized branding system that lets businesses define colors, typography, imagery, and tone of voice to customize features all in one place.
2024
Fidget Cube
3D Experimental
An interactive 3D fidget cube with nine unique components, each offering a distinct tactile experience. It was created using Spline, with an aesthetic inspired by Dieter Rams’ iconic Braun product designs.
2024
Customer Display for Marsello
iPad/Android Interface
A customer-facing point-of-sale display application for iOS and Android, built with React Native, designed to power seamless in-store loyalty interactions.
2024
Poorly Designed Robots iOS
iOS Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project and later ported to iOS.
2021
Poorly Designed Robots
Game
An isometric puzzle game involving two axis-restricted robots. Originally built in Unreal Engine 4 as a 12-week student project.
2020
teleVisions
3D Render
3D render showcasing the evolution of TV design, from 1950s boxy sets to modern ultra-thin screens, each displaying part of the phrase “Are you still watching?” as a nod to Netflix. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling and animation
2020
Campus Reimagined
3D Render
I reimagined Wellington Faculty of Architecture and Design Innovation through a retrofuturist lens as a stylised 3D concept. Designed and rendered in Autodesk Maya as part of a tertiary course in 3D modelling, animation, and visual design.
2019
Burger Builder
Game
A simple arcade-style burger-stacking game created in Processing as part of a tertiary course.
About
Quinn Herring — A multidisciplinary creative developer with a passion for utilising digital technologies to deliver exceptional experiences.
Experience
Product Engineer
Marsello
Feb 2022 – Jun 2026
Developer Intern
Marsello
Nov 2021 – Feb 2022
Awards + Recognition
Gibson Group Award for Innovation and Excellence in Media Design — PoorlyDesignedRobots
2021
Competencies
Digital Product Design
Interactive Experience
Responsive UI Design
UI/UX Design Thinking
Frontend Development
Mobile App Development
Performance Optimisation
API Integration
Languages + Technologies
TypeScript
TypeScript
JavaScript
HTML
CSS
C#
React
React Native
Git
ASP.NET Core
Claude Code
Cursor
Figma
Adobe Photoshop
Spline
Jitter
© 2026 Quinn Herring. All rights reserved.
© 2026 Quinn Herring. All rights reserved.
quinnherring@gmail.com
quinnherring@gmail.com
Copied!
quinnherring@gmail.com
quinnherring@gmail.com
Copied!
quinnherring@gmail.com
quinnherring@gmail.com
Copied!